(does not Exhaust.). I feel like I can make predictions on what type of relics will come in the future: 2 common relics that every character can take. Exhaust. Whenever you enter a shop room, heal 15 hp. At the start of your 3rd turn, gain 18 Block. Exhaust. At the end of your turn, you no longer discard your hand. Relics found throughout the Spire grant unique bonuses and remain throughout your run. Exhaust. This Relic can make up for the costs of ONE Pommel Strike. Best Boss Relics for The Defect. Deal damage equal to 2(3) times the FrostChanneled this combat to ALL enemies. Slay The Spire: The 10 Best Cards For The Defect, Ranked The Defect is one of the playable characters within the rogue-like game Slay The Spire. Gain 3(5) Block. The Defect is probably the most difficult class to learn in Slay the Spire. We welcome feedback as there will most likely be something we've missed, SpireSpy is not an official website of, or affliated, with MetaCrit. Whenever you add a Skill card to your deck, it is Upgraded. Gain 1 Artifact. Guides » Slay the Spire - Infinite Combos. At the start of each turn, lose 1 Focus. Easily one of the best relics in the game unless you are running <10 card combo decks (Rampage or the like). Place a card from your hand on top of your draw pile. Gain 1 Energy at the start of each turn. It costs 0 this turn. Prevent the first time you would lose HP each combat. Each time this kills an enemy, increase its damage by 3(5) permanently. 0. A list of relics organised by tier rating for the Ironclad. You cannot play more than 6 cards per turn. Gain 1 Energy at the start of each turn. The Defect is the hardest class to master in Slay the Spire, but you can take the tower with this guide that offers the basics and some deck building tips. by Jordan Baranowski After over a year in Early Access, Slay the Spire was officially released in its "Version 1.0" form a few weeks ago. (Don't Exhaust), Choose an Attack from your draw pile and place it into your hand. Singing Bowl. Ethereal. ironclad. TYPE TO FOCUS & SEARCH. At the end of 3 turns, deal 30(36) damage to ALL enemies. Gain 1 Block. Watcher uploads are available and everything else will be gradually added. Lightning now hits ALL enemies. Enemy loses 9 (15) Strength for the rest of this turn. They are derived from winrates of each card compared to the average winrate of all cards, broken down by act - you can see the actual winrates and more info in the detailed tierlist table. Spirelogs.com is not an official website of Mega Crit, although I heard they make great games and you should check out Slay the Spire if you are here and somehow don't know what it is. I think those should get balanced a bit. Exhaust. The next non-boss chest you open is empty. Evoke your next Orb. Exhaust. - Some cards don't have data on when they were obtained (transform and copy events, the Library, etc) plus cards obtained at the start from Neow's bonus are labeled as "Act 0" and not shown in the simplified table, but included in the overall score (and you can see their stats on the detailed tierlist table). Whenever you open a non-boss chest, obtain a Curse. At the start of your turn, add a random Common card into your hand. There is no escape from this Curse. At the start of each turn, add a random Power card to your hand. I can’t sleep, thinking of where Frieza was and this Slay the Spire class tier list: 1. I wouldn’t call Slay the Spire’s weakness of offering little background context a weakness but I would like to see it improved upon. Exhaust. Slay the Spire less so but that’s because this is a card game and easier to break than a Kit-Kat bar. Choose 1(2) cards from your draw pile and place them into your hand. At the start of each combat, apply 1 Weak to ALL enemies. It means that the runs which picked the upgraded version of a card did not perform any better overall compared to the runs which got a regular version (or even performed worse - the upgrade score is floored at 0, a handful of them should actually be in the negatives). - Act 1 scores are weighted higher and Act 3 scores lower to compensate for higher spread of winrates later on. Gain Block equal to the number of cards in your discard pile (+3). At the start of each combat, apply 1 Vulnerable to ALL enemies. TYPE … Draw 2 additional cards each turn. Every time you play 3 Attacks in a single turn, gain 1 Strength. Slay the Spire - Infinite Combos. When Vulnerable, take 25% more damage rather than 50%. (Don't Exhaust), Draw 2 cards. At the start of your 2nd turn, gain 14 Block. Gain 1 Energy at the start of each turn. Defect cards are gained from Card Reward screens during games played with the Defect. I think he is a great new character who could use a few tweaks but he is a great option to Slay the Spire and just needs a few small buffs to be able to win on higher Ascension levels! At the end of turn 7, deal 40 damage to ALL enemies. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, and iOS. Playing a Status will Exhaust the card. Raise your Max HP by 5. Gain 2(3) Energy. Dead Branch. Information is provided 'as is' and solely for informational purposes, not for trading purposes or advice. If this kills a non-minion enemy, gain 15(20) Gold. And we’re here to help make that experience a bit more pleasant by sharing some Slay the Spire tips and tricks in our complete strategy guide. For more information check the FAQ at the bottom of this page and the Details table. All in-game artwork is property of Mega Crit and is used with persmission. What is the score for an average card? Gain 1 Energy at the start of each turn. Deal 3(4) damage. The first time you lose HP each combat, draw 3 cards. For the most part, I prefer relics that boost my defense. It's not broken down by act in the detailed table because there isn't enough sample size for that. prof. Waldemara Cerana. New Deck. Exhaust. Important details on what's happening with the data ». (Innate.) Two reasons: Shuriken & Kunai is a great pick-up on decks containing multiple Beam Cell/Claw/Go for the Eye(s) on it. Unfortunately that can't be calculated using the current method because those cards are never picked. (Cannot be Exhausted or Removed from your deck.). Whenever you apply a Debuff to an enemy, they take 3 (4) damage. Unplayable. You can't face tank while spamming frontloaded damage like chad or cheat with piercing wails and wraith forms like silent. Kind of hard to make a tier list since so much depends on which character you're playing, and what kind of deck you have. Unplayable. This Relic allows you to have up to 9 none Core cards in your hand so you don't have to exhaust so many. Normal enemies drop an additional card reward. If you have no attack cards in your hand, draw 2(3) cards. Relics found throughout the Spire grant unique bonuses and remain throughout your run. At the start of each combat, add a random Power card to your hand. So I just capped it at losing 50 points and set that as 0, since beyond this point the card can just be safely labeled as "bad" and dismissed. Kind of hard to make a tier list since so much depends on which character you're playing, and what kind of deck you have. ... Becomes trash-tier if you have the relic 'Anchor'. Once every 24 hours. Gain 4(5) Focus. Gain 1 Energy at the start of each turn. At the start of your turn, lose 15 Block rather than all of your Block. Defect Relics Tier List. 2020-05-10: Spirelogs 2.0 (development version) is open! Whenever you play this card, reduce its cost by 1 for this combat. Whenever you play a Power, a random card in your hand costs 0 for the turn. (Innate). Every time you play 10 Attacks, gain 1 Energy. It's … Close. Obtain 1 potion. Why Ascension17+? Exhaust. The next 2 chests you open contain 2 Relics. Relic - Slay the Spire | Interface In Game. Choose a Skill from your draw pile and place it into your hand. There are cards in every category, the cards are Ironclad, Silent and Defect. Amazing relic And that's my analysis of The Defect so far. At the basic level, it's just delta winrate*1000 (to make a nice round number) and then act scores are added up together, but there are some adjustments: Every 10th Attack you play deals double damage. Here are some of the best ones, in my opinion: Gain 1 Energy on the first turn of each combat. Class 3: The Defect. At the end of your turn, lose 1 HP for each card in your hand. Slay the Spire Tier List gives you the best of in game characters ranked from best to worst. You can no longer Rest at Rest Sites. colorless. [inafter TL,DR] Guess I'll do the same thing I did in that other thread. Upon pickup, choose and Transform 3 cards, then Upgrade them. Since the +1 energy per turn relics are the best in the game. defect. jump to cards. That's what defect excels at. Unplayable. Deal 24(32) damage. Exhaust a card. 1 Collection 1.1 Starter: Characters can start with these relics. It starts with 75 hp and a relic that channels 1 Lighting at the start of combat. Slay The Spire statistics, tier lists, strategy, ranks for best cards and relics, from calculated from data uploaded by players. - For cards that are picked more often the system gains more confidence in its evaluation and this penalty decreases linearly until it disappears completely for cards in the 40th percentile of popularity and above. Whenever you would deal 4 or less unblocked Attack damage, increase it to 5. 1.4 Rare: Unique and powerful relics which are … Some builds work better than others and some classes were easier to reach Ascension 20 with. clear. But with a wealth of content comes a wealth of questions. Triples the chance of receiving rare cards as monster rewards. They can be found by defeating powerful foes or within chests. Retain your hand this turn. 1.2 Common: Weak relics that are found commonly. Are you planning to make a tier list for colourless cards? Full list of all 46 Slay The Spire achievements worth 1,070 gamerscore. Upgrading a card is probably worth a 25% chance at an Injury, if you don't feel like the curse will kill your deck. Letter Opener can increase your damage output a lot since Defect loves spamming Skill cards as Defect aswell as Power Cards. If the enemy intends to attack, apply 1(2) Weak. At the start of your turn, deal 3 damage to ALL enemies. devlog. During Boss and Elite combats, gain [energy] at the start of your turn. How is upgrade bonus calculated? Unplayable. Gain 1 Energy at the start of each turn. Return a card from your discard pile to your hand. Otherwise scores would inflate for cards that perform well late in the game. The top cards in group A are Corruption and Entrench. Gain 1 Intangible. Some of the most vigorous … 1 shop relic that is specific for Ironclad and maybe 1 shop relic that is non-specific. Deal 3(4) damage and apply 1(2) Vulnerable. card tier list. Slay the Spire tier list of boss relics for Defect based on statistical analysis of player runs. Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1. Gain 7 (10) Block. clear. Filter: Common Uncommon Rare | Low Frequency. Add 1 (2) random Colorless card(s) to your hand. Deal 5(8) damage to ALL enemies. Gain 30 Gold. As of now I rank it: 1) Mark of Pain (+2 Wounds) - Very small downside w/ a huge upside. Edit in hindsight: This turned out a lot different than the list … Scores in orange highlight cards which perform above average but have low sample size (approximately bottom 25% popularity). Thank you for reading! Whenever an enemy dies, gain 1 Energy and draw 1 card. Slay The Spire card and relic information and tier lists. Innate. Slay the Spire is a marriage of card game and dungeon crawling roguelike. I also think it's likely that players get "baited" by upgraded cards and make a suboptimal choice for their deck, just because they see that a card is already upgraded. Gain 13(16) block. relic tier list. Place a card (any number of cards) from your hand on the bottom of your draw pile. At the start of each of your turns, add a random colorless card to your hand. Deal 15(20) damage. Add a random Power to your hand. 1.4 Rare: Unique and powerful relics … When adding cards … Defect cards come in three rarities: common, uncommon, and rare. Until there's another major patch or an expansion, I plan to keep the data since 1.0 so the scores should only improve in accuracy over time and eventually I'll switch it to A20 only. As you might have noticed, we’re playing a lot of Slay The Spire round these parts. (Excludes boss chests). Enemies in Elite combats have 25% less HP. Discard all cards drawn this way that do not cost 0. At the start of each combat, Channel 1 Plasma. If you end your turn with empty Orb slots, channel 1 Frost. A list of the Defect cards organised by tier rating. Deal 11 damage. Also, you underestimate heatsinks. Are you planning to make a tier list for colourless cards? Reduce the cost of cards in your hand to 1 this turn (combat). Remove all Block from an enemy. Add 3(5) random skills into your Draw Pile. The scores are also broken down by act, since many cards perform much better or worse depending on which point in the run you pick them up. (Innate.) Add a Burn into your discard pile.